Meet emblematic creatures and try to come back alive...
Constraints
A solo design period and a group design period
22 working days of production
Groups of 4/5 Game Designers and 4/5 Game Artists
A final oral presentation to prepared
Production
Setting up and leading brainstorms
Development of macro and micro planning
Implementation of tools for daily monitoring tools
Milestones validation pre-check
My Secondary Tasks
Sound Design
Detailed list of required sounds
Search and classification of sounds according to priorities
Connection with external speaker for audio recording
Consistency check of sound elements before implementation
Why did you choose this software?
Create a complete database accessible to the whole group dealing with all aspects of the game
How was this software implemented?
Division of the game into different main parts (Character, creature, tools...)
Setting up access permissions for the different members of the group
Establishment of sub-divisions to the main categories
Implementation of tables, drop-down lists, and various formats adapted to the required information
For more, click here to acces document.
Why did you choose this software?
Creation and monitoring of various macro and micro monitoring tools.
How was this software implemented?
List of the different tools necessary for the smooth running of the project
Creation of databases (table, data...)
Follow-up of the different tasks and the different information available
For more, click here to acces document.
Why did you choose this software?
Management, assignment, and daily monitoring of the various tasks
How was this software implemented?
Creation of a common workspace for the different groups
Implementation of different labels and different status adapted to the projects
Creation and assignment of all tasks to the different members
Follow-up using dashboard of the different aspects of project progress
For more, click here to acces document.
TEAM