Meet emblematic creatures and try to come back alive...

Constraints

  • A solo design period and a group design period

  • 22 working days of production

  • Groups of 4/5 Game Designers and 4/5 Game Artists

  • A final oral presentation to prepared

Production

  • Setting up and leading brainstorms

  • Development of macro and micro planning

  • Implementation of tools for daily monitoring tools

  • Milestones validation pre-check

My Secondary Tasks

Sound Design

  • Detailed list of required sounds

  • Search and classification of sounds according to priorities

  • Connection with external speaker for audio recording

  • Consistency check of sound elements before implementation

Why did you choose this software?

Create a complete database accessible to the whole group dealing with all aspects of the game

How was this software implemented?

Division of the game into different main parts (Character, creature, tools...)

Setting up access permissions for the different members of the group

Establishment of sub-divisions to the main categories

Implementation of tables, drop-down lists, and various formats adapted to the required information

For more, click here to acces document.

Why did you choose this software?

Creation and monitoring of various macro and micro monitoring tools.

How was this software implemented?

List of the different tools necessary for the smooth running of the project

Creation of databases (table, data...)

Follow-up of the different tasks and the different information available

For more, click here to acces document.

Why did you choose this software?

Management, assignment, and daily monitoring of the various tasks

How was this software implemented?

Creation of a common workspace for the different groups

Implementation of different labels and different status adapted to the projects

Creation and assignment of all tasks to the different members

Follow-up using dashboard of the different aspects of project progress

For more, click here to acces document.

TEAM

BUTTIN Maxime

Technical Designer

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DEFRANCOIS Gabriel

QA Tester & Level Designer

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DELATTRE Hadrien

Level Designer

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EQUILBECQ Matthieu

Narrative & System Designer

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BELKOUS Issa

Character Artist

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GROSS Junior

Tech Artist

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LABROSSE William

Props Artist

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NOTIN Antoine

Props Artist

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VIGNON Margot

Lead & Level Artist

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