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Constraints

  • 60 production hours

  • Group of 3 GameDesigners : LD,Tech, Narrative/System

  • A list of specific documents to be provided

  • A 3D blockout respecting the coherence of the world

  • All documents written in French


Producer

  • Organization of grouping with different groups to set up interconnected levels.

  • Estimation of the possibilities of narrative and systemic connections and connections

  • Implementation of a Coda to centralize information

  • Follow-up different elements & their interconnection

My Secondary Tasks

Narrative Design

  • Adaptation an existing universe to create an original story

  • Respect for consistency with different groups

  • Reflection on environmental storytelling

  • Reflection on the cutscenes planned for the project

System Design

  • Reflection and creation of an original and coherent mechanism with the already existing universe

  • Work in collaboration with the Level Designer for the design of the feature

  • Implementation of different tables listing the mechanics, enemies, and other elements of the game.

Why did you choose this software?

The need for data aggregation software was felt, and Coda offered a service that best met these needs

How was this software implemented?

Explanations to the different members of the different groups of the choice of the software

Setting up of working methods, with main division by groups, further divided by different important parts (narrative, level design...)

Follow-up throughout the project of the evolution and coherence of the different proposals

Formatting to optimize the information resource and subsequent reuse of this data

For more, click here to acces document.

Why did you choose this software?

The different groups needed page layout software to produce documents for external purposes

How was this software implemented?

Explanations to the different members of the different groups of the choice of the software

Choice and finalization with the different members of the layout and the final graphic charter

Gathering and elaboration of the different system design and level design documents

Formatting to make the information visually attractive and quickly understandable

For more, click here to acces document.

Why did you choose this software?

Some communication problem between tech & rest of the groups was felt, it was necessary to find a way to facilitate it

How was this software implemented?

Implementation of various diagrams for tech

Choice of diagrams consistent with the needs (flowchart of our main mechanics)

Feedback on the diagrams and adaptation for the optimization of the mechanics

For more, click here to acces document.

TEAM

LANGLOIS Marius

Level Designer

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COLLARD Nathan

Technical Designer

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